| Starcraft 2 is at long last here. You have come to | | | | • 22 Stalker |
| the right place if you are looking for great early | | | | • 24 Research Warp Gate |
| Starcraft 2 Protoss strategies that will help you win | | | | • 27 Robotics Facility |
| games. This article will show you how to use the top | | | | • 27 Gateway |
| SC2 3 Gateway 1 Robotics build order strategy, | | | | • 28 Stalker |
| which is a furious build versus nearly any enemy. | | | | • 31 Pylon |
| With the 3 gate robo, build your 1st Gateway, then | | | | • 32 Observer |
| an Assimilator, followed by Cybernetics Core, 2 | | | | • 35 Pylon |
| additional Gateways, and lastly, a Robotics Bay. Early | | | | • 35 2x Pylon |
| on, you must mainly be chrono-boosting your Probes. | | | | • 40 Gateway |
| Chrono-boost as well early zealot or stalker. The 3 | | | | • 40 Sentry |
| gateways are to keep you protected and safe from | | | | • 42 Stalker |
| most early attacks. How you make use of the | | | | • 44 Immortal |
| Robotics Bay is extremely reliant on your | | | | This build, like most builds in SC2, has its shares of |
| reconnaissance and scouting of the enemy. | | | | advantages and disadvantages. The pros of this build |
| This is how a top SC2 3 Gateway 1 Robotics build | | | | are that it's exceptionally steady opening with plenty |
| order strategy should be: | | | | of alternatives based on what the enemy is doing, |
| • 9 Pylon | | | | lets you to employ a reasonable amount of pressure |
| • 13 Gateway | | | | whilst teching up and getting several dependable |
| • 15 Gas | | | | scouting in and opens up alternatives for harass |
| • 16 Pylon | | | | through the warp prism. The main con is that it's |
| • 18 Cybernetics Core | | | | susceptible to air attacks and early on pressure builds |
| • 20 Gas | | | | that are not opposed by the Immortal. |
| • 22 Pylon | | | | |